Astorath, Redeemer of the Lost

(Entry)
Type: unit
EntryId: 3c2cc46c-6d12-9b80-c7fd-1b3f996e40cb
Hidden: false
Costs: 165 pts

Constraints:

max: 1
max(roster): 1
Options (7)
Rules (4)
Liturgies of Blood
In a turn in which Astorath charges into combat, all Death Company Marines in his unit re-roll failed To Wound rolls in the Fight sub-phase. A model that has made a disordered charge that turn receives no benefit from Liturgies of Blood.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
Zealot
A unit containing one or more models with the Zealot special rule automatically passes Pinning, Fear and Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit gains the Zealot special rule when it has Gone to Ground, all the effects of Go to Ground are immediately cancelled.

In addition, units containing one or more models with the Zealot special rule re-roll all failed To Hit rolls during the first round of each close combat - they do not get to re-roll failed To Hit rolls in subsequent rounds.
Furious Charge
In a turn in which a model with this special rule charges into combat, it adds +1 to its Strength characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from Furious Charge.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Astorath the Grim

Jump Infantry (Character)

6

5

4

4

3

5

3

10

2+/4++

Used By (2)