Castellans of the Imperium

(Force)
Categories: No Force Org Slot, HQ, Troops, Fast Attack, Heavy Support, Lord of War, Elites
EntryId: e6c1-68cb-bb43-9a87
Hidden: false
Categories
Elites(Empty)
Rules (5)
Flock to the Front Line
Each time a Troops unit from this Detachment is completely destroyed, roll a D6. On a 5+, you can immediately place a new unit into Ongoing Reserves that is identical, in terms of the original number of models, weapons and upgrades, to the unit that was just destroyed. This new unit counts as being part of the original Detachment, so roll a D6 as described above if they are subsequently destroyed. Victory points are awarded as normal for new units in this Detachment that have been completely destroyed.
Hatred
This rule is often presented as Hatred (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then the unit has Hatred against everyone. This can refer to a Faction, or a specific unit. For example, Hatred (Orks) means any model with the Ork Faction, whilst Hatred (Big Meks) means only Big Meks. A model striking a hated foe in close combat re-rolls all failed To Hit rolls during the first round of each close combat.
Lord Castellan
If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table.
Zealous Defenders
All units in this Detachment have the Hatred special rule.  However, if this Detachment's Force Organisation Chart contains the maximum number of units (excluding troops), then all units in the Detachment have the Zealot special rule instead.
Zealot
A unit containing one or more models with the Zealot special rule automatically passes Pinning, Fear and Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit gains the Zealot special rule when it has Gone to Ground, all the effects of Go to Ground are immediately cancelled.

In addition, units containing one or more models with the Zealot special rule re-roll all failed To Hit rolls during the first round of each close combat - they do not get to re-roll failed To Hit rolls in subsequent rounds.