Plasma Blaster

(Entry)
Type: upgrade
LinkId: dd73-9248-930b-6800
Hidden: false
Costs: 15 pts

Constraints:

max(roster): 2
max: 1
Rules (1)
Plasma
The energy used by a plasma weapon is so vast that once it has been fired it takes time for it to recharge. If a plasma weapon is fired it cannot then be used in the player's following turn, and is only ready to fire again in the player's turn after next. Place a 'plasma weapon recharging' marker next to model as a reminder. This does not affect the model's ability to move or to use another weapon if it carries one.

Profiles:

Weapon Short rangeLong RangeShort 'To Hit’Long 'To Hit’StrengthDamageSave ModifierArmour PenetrationSpecial
Plasma Blaster

6

24

+1

-

7

1

-2

D6+4

Sustained fire - 2 dice

Modifiers:

set hidden true
not 1 selections of Terminator Armour in parent (recursive)
set hidden true
not 1 selections of Terminator Armour in parent (recursive)
Used By (2)