Electro-Hull

(Entry)
Type: upgrade
LinkId: a731-f50f-d384-7219
Hidden: false
Costs: 10 pts

Constraints:

max: 1

Profiles:

Wargear
Electro-Hull:

Any model which attacks this vehicle in close combat must first see if their armour protects them from the shock, by successfully making a basic armour saving roll (field saves have no effect against Electro-hulls). If the model fails, then he will be thrown back 1" and may not attack this turn. If the model makes their save they attack as normal

Used By (5)