Tyranid Haruspex Close Combat

(Rule)
Description: Haruspex may ignore any infantry models in favour of vehicles when it charges. The Haruspex does not have to charge the closest target when it charges if it can not reach that target. The extra dice and +1 WS bonus for additional attackers does not apply against the Haruspex The Ram Value is only used if the Haruspex is rammed or when making overrunn attacks When a Tyranid vehicle rams or charges another vehicle, work out damage to the other vehicle as normal. For the Tyranid vehicle the location that actually touches the other vehicles is hit on a 4+ and other locations are hit on a 6+. Work out damage for any hit locations as normal The Haruspex does not stop at the first enemy it comes into contact with. It keeps moving the full movement distance even if it ends within a squad. Any models touching the mandibles or within the area enclosed by the mandibles at the end of movement phase are attacked in close combat. If the Haruspex is moving too fast to end its movement in the midst of a squad, it will move through them and make an overrun attack as described in the Warhammer Rulebook (pg.78) The Haruspex can attack multiple vehicles in the same turn, but does not get all of it's attacks for each vehicle. It must split it's attacks between them.