Tech Priest Engineer - Repair

(Rule)
Description: May attempt to repair a single damaged hit location on a vehicle, dreadnought, or a destroyed support weapon, if they can reach it during their next movement phase. They can do nothin else that turn they attempt to repair. At the end of the turn roll a D6: 1-2: Hopeless - Nothing happens 3-4: Possible Repair - Damaged not repairs this turn but may continue trying next turn. If attempting again on the next turn it will suceed on a 4+, or else becomes a Hopeless result 5-6: Repairs the damage