Swooping Hawk Wings

(Rule)
Description: Work like regular Jump Packs with the following changes: Must move in a straight line between 6" and 36". No penalty for tall obstacles No roll is made for scatter on landing but cannot land within 1" of any cover, building, vehicle, obstacle, or other model. When leaping into close combat may move within 1" of the enemy but still not within 1" of other objects as above. When charging do not receive the extra 4" move that ordinary jump packs get. Shots fired at Swooping Hawks suffer -1 to hit regardless of distance moved. At the start of any Movement phase a Swooping Hawk squad may leave the battlefield and are removed from the table Models may fly away from close combat in this way without incurring any blows against them Cannot drop grenades while off the table May land again in the following turn anywhere on the battlefield including into close combat if desired. It may not make any other movement that turn. Can shoot as normal but cannot use grenades. If they land in close combat they count as +1 WS for charging