Soulless

(Rule)
Description: If an enemy character, squad, vehicle, vehicle squadron, or support weapon battery wishes to shoot or charge at the Culexus ASsassin then you must roll a D6. On a roll of a 2 or more the Culexus Assassin has distracted the unit and they may not fire. Instead the unit must choose another target to shoot at. If the unit fails to charge it may charge another enemy model or it may continue with its move as if a charge had never been declared. On the roll of a 1 they may shoot as normal or charge the Assassin. If there is a psyker within charge range of the Culexus Assassin then the Assassin may choose to charge the psyker in favour of other models. The Assassin can simply slip by the enemy squads and his bodyguards. If the Assassin is wounded, then he cannot use this ability for the rest of the game.