Description: Moves up to 4" a turn, half in difficult terrain, 1" vertical.
Requires crew to be within 4" to operate
45° front arc for firing. Remember it cannot move and fire
In short range distance, enemy can choose to shoot the Rapier or the crewman. At long range, it is random. If the crewman dies, the weapon is useless until someone else takes over. Armour value of Rapier is 10 and if penetrated it is automatically destroyed. .