Medi-pack

(Rule)
Description: Must be in base 2 base to use and remain during shooting and closecombat to use, doing nothing else. At end of the close combat phase can do 1 of the follow: 1 - Restore 1 wound to character, cannot gain more than starting 2 - Attempt to revive 0 wound model, roll D6 when beside downed model: 1-2: Model dies 3-4: Removed from game but stablized for future games 5-6: Model stands back up, 1 wound remaining and can act normally on the next turn 3 - Restore vision on a model that was blinded 4 - Cure effects of gas (if not standing in current cloud) 5 - Negate any suffering psychological effects.