Kanz Damage Table

(Rule)
Description:

. UNDERSIDE DAMAGE TABLE

1–2 Kan deviates on landing automatically.

3–4 Roll a D6 for each model on board. On a 4+ they are hit and killed. 5 Big springz blown off!! Upon landing roll a D6, on a 1–2 da “KAN” is destroyed. On a 3+ roll on the misfire table in the main rules with a –1 modifier to the roll. 6 The Kan blows up in mid air. Killing everyone on board.

HULL DAMAGE TABLE

1–2 The hull splits open. Trapped troop may now exit. 3–4 Check for each model. On a D6 roll of 4+ they are killed. 5–6 The Kan explodes killing everyone on board.

MISFIRE TABLE

1–2 Roll a D6 at the beginning of each turn, on a 3+ it opens. 3–5 Each model must roll a D6, on a 4+ they are killed. Survivors may move normally. 6 The explosion destroys the Kan and anything else within 3". No saves!

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