Fire Frenzy

(Rule)
Description: 1 - If enemy models with 12" at the start of the turn, becomes Frenzied and is immune to stupidity until the start of the next turn. Doubles the number of attacks and must use follow up moves after close combat to engage another enemy in combat or get closer to the enemy if none are within range. 2 - If no enemy within 12" or if it cannot move far enough to reach its opponents through being damaged it will suffer stupidity instead. Roll a Leadership test, if it passes it can move and fight as normal. If it fails, it will suffer Stupidity until the start of its next turn. It can however still fire in the shooting phase, using the following rules 3 - Roll a D6 for each Dreadnought suffering from stupidity. On a 2-6, the Dreadnought will fire all of its weapons at the nearest enemy model in its fire arc, but sustained fire multiple hits can still be spread. On a 1, the Dreadnought fires all of it's weapons at then earest model in its fire arc, friend or foe. All of these shots, even sustained fire, go into the same target.