Disruptor Zone

(Rule)
Description: If a vehicle or a dreadnought is within 6” of a Necron at the start of its turn, then it must roll a 4+ on D6 to move at all that turn. Even if successful at this roll, its movement is halved that turn. Any weapon attempting to shoot suffers a –1 To Hit penalty for each Necron within 6”. Enemies in close combat may not use the Strength of any close combat weapons when resolving hits; use the Strength of the model itself. This rule applies to all weapons, except Tyranid weaponry.