1: Gauss Cannon is destroyed 2: Destroyer may only move at Slow speed for the rest of the game. 3: Roll a D6 at the start of each of the Destroyer‘s movement phases. On a 4+, the Necron retains control and can move normally; otherwise, the Destroyer moves out of control for that turn 4: Destroyer moves out of control and crashes to the ground, where it is destroyed. Anybody under the model when it crashes takes D3 S6 hits with a –2 save modifier. 5: Destroyer plummets straight to the ground and is destroyed. Anybody under the Destroyer when it strikes the ground takes D3 S6 hits with a –2 save modifier 6: Destroyer moves out of control and then explodes spectacularly. Anyone beneath the fireball takes D6 S6 hits with a –4 save modifier.
If the Warrior is hit, roll to wound the Warrior as normal; if the Necron is slain, the Destroyer moves out of control, and continues to move in this manner until it moves off the table, is destroyed, or the Necron Warrior makes a successful repair roll, in which case he regains control of the vehicle
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