Description: Daemon Gifts are randomly assigned using the numbers provided next to each Gift.
1 - Cannot be Possessed
Any Daemonic Attack Warp Cards played on this model have no effect. If this power is rolled for a model
lacking psychic powers, roll again.
2 - Weapon Jinx
The model may use this power whenever an enemy model makes a ranged attack at him. Roll a D6; on a 6, the
weapon being fired at him is jammed.
3 - Fearful Aura
The model causes Fear.
4 - Freeze Time
The model may add D6" to his basic Movement rate.
5 - Sense Presence
The model may detect any model within 12". Enemy models within this range may not hide
6 - Daemon Shot
The model will always hit a target he can see and within range on a 2+. No to-hit modifiers apply.
7 - Walk Through Walls
The model may move through walls or other obstacles less than 1" thick.
8 - Mirror Image
The model may disengage at the start of any close combat phase without penalty.
9 - Bang-Flash
The model can make an attack exactly as if he were throwing a Photon Flash grenade.
10 - Daemonic Protection
The model is protected by a Daemonic Aura (4+ unmodified save).