Daemon Gift Table

(Rule)
Description: Daemon Gifts are randomly assigned using the numbers provided next to each Gift. 1 - Cannot be Possessed Any Daemonic Attack Warp Cards played on this model have no effect. If this power is rolled for a model lacking psychic powers, roll again. 2 - Weapon Jinx The model may use this power whenever an enemy model makes a ranged attack at him. Roll a D6; on a 6, the weapon being fired at him is jammed. 3 - Fearful Aura The model causes Fear. 4 - Freeze Time The model may add D6" to his basic Movement rate. 5 - Sense Presence The model may detect any model within 12". Enemy models within this range may not hide 6 - Daemon Shot The model will always hit a target he can see and within range on a 2+. No to-hit modifiers apply. 7 - Walk Through Walls The model may move through walls or other obstacles less than 1" thick. 8 - Mirror Image The model may disengage at the start of any close combat phase without penalty. 9 - Bang-Flash The model can make an attack exactly as if he were throwing a Photon Flash grenade. 10 - Daemonic Protection The model is protected by a Daemonic Aura (4+ unmodified save).