Chaos Spawn

(Rule)
Description: Moves 2D6" each movement phase. Doesn't have to move in a random direction like other spawn, can choose direction. Any model Foulspawn moves over or touches sustains 1 automatic hit for each attack Foulspawn has. Work out the result of any hits and saving throws normally, using Foulspawn's Strength and save modifier (S7, -4 save). Allocate hits on vehicles to random locations. Enemy models may not deliberately move over Foulspawn in their own turn. If they do because of compulsory or random movement, work out hits in the same way as if Foulspawn moved over them. Foulspawn suffers wounds if a double is rolled when determining his random movement, with no saving throw allowed for his Daemonic aura. The number of wounds he suffers is equal to the double rolled. A double 4 is 4 wounds, a double 6 is 6 wounds.. etc. Enemy models may not attack Foulspawn in close combat.