Description: The auto-launcher carries six grenade all of the same type, which are fired off in two salvoes of three. Once the auto launcher is out of ammunition it may not fire again for the remainder of the battle.
The auto-launcher can be triggered in the shooting phase of the vehicle's turn in addition to normal firing. The first grenade in the spread automatically hits a point exactly 6" away in the auto-launcher's forward 90° fire arc. The other two grenades deviate D3" away from the target point of the first grenade. An auto-launcher may be pre-loaded with a single type of grenade, the choice being either frag, krak or blind.