Plasma Blaster

(Entry)
Type:

upgrade

LinkId:

fb83-6025-6d84-5119

Hidden:

false

Constraints:

max: 1
Rules (1)
Plasma
The energy used by a plasma weapon is so vast that once it has been fired it takes time for it to recharge. If a plasma weapon is fired it cannot then be used in the player's following turn, and is only ready to fire again in the player's turn after next. Place a 'plasma weapon recharging' marker next to model as a reminder. This does not affect the model's ability to move or to use another weapon if it carries one.

Profiles:

Weapon Short rangeLong RangeShort 'To Hit’Long 'To Hit’StrengthDamageSave ModifierArmour PenetrationSpecial
Plasma Blaster

6

24

+1

-

7

1

-2

D6+4

Sustained fire - 2 dice

Modifiers:

set hidden true
not 1 selections of Terminator Armour in parent (recursive)
Used By (2)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 2nd Edition and many more games.

Try the builder