Rapier Laser Destroyer

(Unit)
Type:

upgrade

Category:

Support

Categories:

Support, Ultramarines

LinkId:

8f76-aea0-97b5-5c49

Hidden:

false

Costs: 65 pts

Constraints:

max: 0
Options (2)
Rules (1)
Rapier Laser Destroyer
Moves up to 4" a turn, half in difficult terrain, 1" vertical. 
Requires crew to be within 4" to operate
45° front arc for firing. Remember it cannot move and fire
In short range distance, enemy can choose to shoot the Rapier or the crewman. At long range, it is random. If the crewman dies, the weapon is useless until someone else takes over. Armour value of Rapier is 10 and if penetrated it is automatically destroyed. .

Profiles:

Weapon Short rangeLong RangeShort 'To Hit’Long 'To Hit’StrengthDamageSave ModifierArmour Penetration
Rapier Laser Destroyer

18

72

+1

-

9

2D10

-6

D6+2D10+9

Move or Fire, Rapier Laser Destroyer

Modifiers:

decrement max 1
1+ selections of Tarantula in roster (recursive)
repeat for every 1 selections of Tarantula in roster (recursive)
increment max 3
1+ selections of Techmarine in roster (recursive)
repeat for every 1 selections of Techmarine in roster (recursive)
set-primary category Allies
Used By (1)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 2nd Edition and many more games.

Try the builder