Barbed Strangler

(Entry)
Type: upgrade
EntryId: 0b1b-e8c2-20e9-dd99
Hidden: false
Rules (1)
Barbed Strangler
Rol to hit as normal for shooting. If you miss, roll for scatter just like any other weapon with a blast marker.
A model wounded by this attack is killed regardless of how many wounds it has. Place the 3" blast marker over the dead model. Roll a D6 for each model (including Tyranid models) and vehicles that is fully or partially under the template. On a 1,2 or 3 the model or vehicle escapes and can move and fight normally in its next turn. Otherwise roll 2D6 for each trapped model or vehicle. If the roll beats the model's Strength or Ram Value (for vehicles) it can play no further part in the battle at all. Saving throws, Toughness, wounds, and psychic powers cannot protect a model against the strangler if caught.
If the 2D6 is equal to or less than the Strength or Ram Value then the model breaks free and can move and fight as normal next turn.

Profiles:

Weapon Short rangeLong RangeShort 'To Hit’Long 'To Hit’StrengthDamageSave ModifierArmour Penetration
Barbed Strangler

18

36

-

-1

4

Special

-1

D6+4

Move or FIre, 3" Blast, Barbed Strangler

Used By (2)