Cyboar

(Entry)
Type: upgrade
EntryId: 8336-feee-117b-844f
Hidden: false
Costs: 15 pts

Constraints:

max: 0
Rules (1)
Cyboar
+2 save for the Ork (this includes the usual Cavalry save already)
-1 Leadership penalty at all times while riding a Warboar
+2 combat result modifier when charging
Once per game can inject Cyboar with chemicals gaining: D6+4 Movement and D4 attacks for the remainder of the turn. The movement bonus is not doubled if the Boarboy is charging or running. This can be done on your turn or the enemy turn

Profiles:

Unit Unit TypeMWSBSSTWIALD
Cyboar

Cyboar

10

4

0

3

1

4

2

3

Modifiers:

decrement max 1
repeat for every 1 selections of Warboar in parent
decrement min 1
repeat for every 1 selections of Warboar in parent
increment max 1
1 selections of .Mount on Boars (All Models Must Ride) in parent
repeat for every 1 selections of Snakebite Boyz Mob in parent (recursive)
increment min 1
1 selections of .Mount on Boars (All Models Must Ride) in parent
repeat for every 1 selections of Snakebite Boyz Mob in parent (recursive)