Cyboar +2 save for the Ork (this includes the usual Cavalry save already)
-1 Leadership penalty at all times while riding a Warboar
+2 combat result modifier when charging
Once per game can inject Cyboar with chemicals gaining: D6+4 Movement and D4 attacks for the remainder of the turn. The movement bonus is not doubled if the Boarboy is charging or running. This can be done on your turn or the enemy turn