Twin Lascannons

(Entry)
Type: upgrade
LinkId: 5f1c-07c4-bf80-6856
Hidden: false
Rules (2)
Twin Linked
Only one dice roll to hit is made  for a  linked  weapon.  If a  hit  is scored  both  the linked  weapons score  a  hit. Likewise, if the shot misses both weapons miss. The hits  from  such  weapons  will  be  fairly tightly grouped, so in this case just make one  roll for location. 
Both of  the  linked  weapons  strike  the same  point,  but  roll penetration  and damage separately  for each  weapon.  In the case of linked weapons shooting at ordinary models one roll is made to hit but two rolls are made to wound  and two separate armour saves are required  if both  weapons wound. 
If a linked  weapon  has sustained  fire capability, like the  twin autocannon on an Ork  warbike, roll  to hit as  normal as  if one weapon  were firing.  If  a  hit  is  scored  roll  the  sustained  fire dice for both  weapons together: jam  results on either dice will jam  both  of  the  linked  weapons  but  as  usual any  hits  are resolved  before the weapon(s) jam.
Parry
A warrior armed with a sword (including chainswords. power swords and force swords) can parry or turn aside an opponent' blow with his own blade. To represent thi a model armed with a sword can force an opponent to re-roll his highest attack dice before the winner of the combat is determined. Models armed with two swords can force their opponent to re-roll one or two of his attack dice.
The swordsman doesn't have to parry if he doesn't want to. Though parries are useful it is possible an opponent may re-roll and get a better score. An opponent who rolls several dice can always pick his next highest score and use that to determine who won the combat rather than use the score of his re-rolled dice. Re-rolled dice can still produce fumbles or critical hits as described below. Two opposing models which both have parries cancel each other out - neither can force a re-roll!

Profiles:

Weapon Short rangeLong RangeShort 'To Hit’Long 'To Hit’StrengthDamageSave ModifierArmour PenetrationSpecial
Lascannon

20

60

-

-

9

2D6

-6

3D6+9

Move or Fire

Chainsword

Combat

Combat

Special

Special

10

2D4

-8

D20+2D4+10

Parry

Modifiers:

set name Chainsword & Twin Lascannon
Used By (18)