Force Field Projekta

(Entry)
Type: upgrade
EntryId: 4e6f-f317-d6b2-957b
Hidden: false
Costs: 50 pts

Constraints:

max(roster): 1
max: 1

Profiles:

Wargear
Force Field Projekta:

The force field may be turned on at the start of any Ork turn. It is represented by a 12" ruler, or by two dice or counters placed 12" apart, and must be placed completely within 18" of the operator. Once in place nothing can shoot or move through the force field under any circumstances. This includes teleporting models, psychic attacks, skimmers, and mole mortar attacks. Note that the force field stops all Ork attacks and movement as well. Vehicles that hit the force field must stop moving but do not suffer any damage. Roll a D6 for the force field at the start of each susequent Ork turn. On a roll of 1-3 it burns out and may not be used again for the rest of the battle. On a 4+ it keeps working and can be left in place or turned off, or replaced anywhere within 18" of the operator.

Modifiers:

set hidden true
parent is not Mekaniak