Auto-Launcher

(Entry)
Type: upgrade
LinkId: bc6e-ea56-dd39-bd3c
Hidden: false
Costs: 5 pts

Constraints:

max: 1
max: 1
Options (2)
Rules (1)
Auto-Launcher
The auto-launcher carries six grenade all of the same type, which are fired off in two salvoes of three. Once the auto­ launcher is out of ammunition it may not fire again for the remainder of the battle.
The auto-launcher can be triggered in the shooting phase of the vehicle's turn in addition to normal firing. The first grenade in the spread automatically hits a point exactly 6" away in the auto-launcher's forward 90° fire arc. The other two grenades deviate D3" away from the target point of the first grenade. An auto-launcher may be pre-loaded with a single type of grenade, the choice being either frag, krak or blind.

Profiles:

Weapon Short rangeLong RangeShort 'To Hit’Long 'To Hit’StrengthDamageSave ModifierArmour Penetration
Auto-Launcher

6

-

Always Hits

-

-

-

-

-

As Grenade Type, Auto-Launcher

Used By (51)