Imperial Hellhound

(Unit)
Type: upgrade
Category: Battle Line
Categories: Imperial Guard, Battle Line, Additional Unit (1 Per 1 Regimental), Only 6 Units Per HQ/Command
LinkId: 0850-c789-4b67-08c0
Hidden: false
Costs: 165 pts
Options (5)
Rules (2)
Hellhound Damage Table
1-2: Track
3-4: Hull
5-6: Turret
See datafax for damage table results
Fear
If charged by an enemy causing fear, take a psychology check. If passed, fight as normal. If failed, automatically break if outnumbered by charging enemy. If enemy does not outnumber, half the units WS (rounding up) in the first turn of combat and cannot fire overwatch. 
If charging enemy unit that causes fear, must take psychology check. If failed, cannot charge and must remain stationary for the turn (but can fire normally). 
If hit by a weapon that causes fear it must take a Break test regardless of casualties inflicted by the weapon

Profiles:

Vehicle Slow SpeedCombat SpeedFast SpeedTypeCrewRam StrengthRam DamageRam Save ModfierArmour LocationFront ArmourSide/Rear Armour
Imperial Hellhound

5

10

15

Tracked

3 Guardsman

Strength 7

D12

-4

Track Hull Turret

16 21 22

16 18 22

Used By (1)