Hellfire Shell

(Entry)
Type: upgrade
LinkId: da73-5d78-d8a2-4fec
Hidden: false
Costs: 5 pts

Constraints:

max: 1
Rules (1)
Acid Splatter
If a target is saved by its armour, splinters of  glass and gobbets of mutagenic acid may rebound and hit others models within 2". Roll a dice for each  model  within 2" of  the original target. Any  models rolling a 6 are hit by acid splashes and  automatically  suffer  I  wound  -  this may  be  saved  by armour  in  the  normal manner.

A  target  which  is  not  made of  living flesh, such as a robot or vehicle, cannot be harmed by a Hellfire shell - any attempt to fire a Hellfire shell against a  non-living  target is treated like a normal heavy bolter shot.

Profiles:

Weapon Short rangeLong RangeShort 'To Hit’Long 'To Hit’StrengthDamageSave ModifierArmour PenetrationSpecial
Hellfire Shell

Hellfire Shell

Always wound on 2+

D6

-2

D6+5

Acid Splatter

Used By (2)