Servitor Psychology Immune to all psychological effects. Cannot be affected by fear, terror, or any other psychology rule.
Servitors If utilised as weapon crews Servitors will fight to defend their weapon if attacked. If their weapon is destroyed they will move towards another, thus forming a reserve of crewmen around survrving weapons. Alternatively, if their weapon is destroyed, crewmen may join a unit of Servitors under the command of a Tech-Priest.
A squad of Servitors must be led by a Tech-Priest, and when they are Servitors act as a normal unit in all respects. But if their leader is slain they will do nothing other than fight in hand-to-hand combat. They will not move except to follow up in hand-to-hand combat untll joined by another Mechanicum character.