Power Maul

(Entry)
Type: upgrade
LinkId: 9ed3-bb6b-f3f6-87b5
Hidden: false

Constraints:

min: 1
max: 1
Rules (2)
Close Combat
May be used in close combat
Knocked Out
In game terms it matters little whether a model is knocked out or slain, so the profile reflects the weapon's maximum ability. However, any model 'killed' by a power maul is assumed to be unconscious and automatically recovers once the game is over.

Profiles:

Weapon Short rangeLong RangeShort 'To Hit’Long 'To Hit’StrengthDamageSave ModifierArmour PenetrationSpecial
Power Maul

CC Only

CC Only

5

1

-3

2D6+5

Close Combat, Knocked Out

Used By (6)