Swooping Hawk Wings

(Entry)
Type: upgrade
LinkId: e925-e0e8-5b64-c5a8
Hidden: false

Constraints:

min: 1
max: 1
Rules (2)
Jump Pack
Can move 18" in a straight line, or 12" if jumping a single story building. Remove a further 6" for each story higher.
+4" to charge move after landing
May still shoot or throw grenade after landing, but cannot use a "move or fire" weapon. 

Further rules in Wargear book
Swooping Hawk Wings
Work like regular Jump Packs with the following changes:
Must move in a straight line between 6" and 36". No penalty for tall obstacles
No roll is made for scatter on landing but cannot land within 1" of any cover, building, vehicle, obstacle, or other model. When leaping into close combat may move within 1" of the enemy but still not within 1" of other objects as above. When charging do not receive the extra 4" move that ordinary jump packs get.
Shots fired at Swooping Hawks suffer -1 to hit regardless of distance moved.

At the start of any Movement phase a Swooping Hawk squad may leave the battlefield and are removed from the table
Models may fly away from close combat in this way without incurring any blows against them
Cannot drop grenades while off the table
May land again in the following turn anywhere on the battlefield including into close combat if desired. It may not make any other movement that turn. Can shoot as normal but cannot use grenades. If they land in close combat they count as +1 WS for charging

Profiles:

Wargear
Swooping Hawk Wings:

Use rules for regular with jump packs but with modifications. See Special Rules below for Swooping Hawk Wings

Used By (3)