Heavy Plasma Gun

(Entry)
Type: upgrade
LinkId: e8e6-0520-7eb2-07b0
Hidden: false
Costs: 30 pts
Options (1)
Rules (1)
Plasma
The energy used by a plasma weapon is so vast that once it has been fired it takes time for it to recharge. If a plasma weapon is fired it cannot then be used in the player's following turn, and is only ready to fire again in the player's turn after next. Place a 'plasma weapon recharging' marker next to model as a reminder. This does not affect the model's ability to move or to use another weapon if it carries one.

Profiles:

Weapon Short rangeLong RangeShort 'To Hit’Long 'To Hit’StrengthDamageSave ModifierArmour Penetration
Low energy

20

40

-

-

7

D4

-2

D6+D4+7

Move or fire, 1 1/2" radius

Maximum power

20

72

-

-

10

D10

-6

D6+D10+10

Move or fire, 1 1/2" radius, Plasma

Used By (23)