Electro-Hull

(Entry)
Type:

upgrade

LinkId:

3133-792e-3d80-3211

Hidden:

false

Costs: 10 pts

Constraints:

max: 0

Profiles:

Wargear
Electro-Hull:

Any model which attacks this vehicle in close combat must first see if their armour protects them from the shock, by successfully making a basic armour saving roll (field saves have no effect against Electro-hulls). If the model fails, then he will be thrown back 1" and may not attack this turn. If the model makes their save they attack as normal

Modifiers:

increment max 1
repeat for every 1 selections of Harlequin in Harlequin Squad (recursive)
Used By (5)

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