N'Kari, Daemon Prince of Slaanesh

(Entry)
Type: upgrade
Categories: Daemon Characters
EntryId: e5c1-d35d-fced-84df
Hidden: false
Costs: 431 pts
Options (2)
Rules (3)
Hatred
Troops who hate their adversaries take any Break and Rally tests with a Leadership of 10.
May re-roll any attack dice when they first attack in close combat against their hated foe.
Troops in close combat who hate their enemy must always use their 2" follow-up moves to get closer to the enemy or to engage another hated foe in close combat.
Terror
See rulebook page 66- too long to describe
Immune to Psychology
Immune to all psychology. Cannot be affected by fear, terror, or any of the psychological factors in the Warhammer rulebook. They can also never be Broken

Profiles:

Unit Unit TypeMWSBSSTWIALD
N'Kari

N'kari

6

10

10

7

7

9

8

7

11

Wargear
Aura of Slaanesh:

In close combat, enemy models must test against their Leadership on 3D6 to be able to strike N'Kari. If they fail, they fight normally but if they win the combat they will not strike the model so any hits are wasted and the combat is a draw. If they pass they do not have to pass again

Mark of Slaanesh:

Immune to all psychology tests. Never needs to take a Break test. If N'Kari is with a unit that is forced to flee then he is not affected and can continue to fight as normal

Rod of Command:

Once per battle may be used to command a friendly unit anywhere on the table to move twice in a single turn. The affected unit moves and then immediately has another movement phase. In addition, any friendly units within 24" of N'Kari may make Leadership tests using N'Kari's Leadership of 11

Unit Psychic Powers NameCast on
Doombolt

Doombolt

Automatically, but may be nullified

Strike first model in it's path, up to 18" away. Target suffers D6 S5 hits with a -2 save. Vehicles or buildings take a singlt hit with an armour penetration of D6x5

Armour Saving Throw
Daemonic Aura

4+

Cannot be modified. If hit by a psychic attack, or by a force weapon, it receives no saving throw.