Bloodletters

(Unit)
Type: upgrade
Category: Daemons
Categories: Chaos, Daemons
EntryId: d26c-c01a-8527-0cf8
Hidden: false
Options (1)
Rules (4)
Regeneration
Place any Bloodletters that are slain onto their side instead of removing from play. At the Rally Phase, roll for each model. On a 4+ they regenerate any damage suffered and stand back up.
Furious Charge
Units with this rule triple their movement when they charge instead of doubling it. However, each model can only use this bonus if it allows it to get into close combat that turn. The tripled charge move may not be used by models that are not able to reach the enemy. This bonus also applies to any character model that has joined the unit, and who is on foot
Fear
If charged by an enemy causing fear, take a psychology check. If passed, fight as normal. If failed, automatically break if outnumbered by charging enemy. If enemy does not outnumber, half the units WS (rounding up) in the first turn of combat and cannot fire overwatch. 
If charging enemy unit that causes fear, must take psychology check. If failed, cannot charge and must remain stationary for the turn (but can fire normally). 
If hit by a weapon that causes fear it must take a Break test regardless of casualties inflicted by the weapon
Parry
A warrior armed with a sword (including chainswords. power swords and force swords) can parry or turn aside an opponent' blow with his own blade. To represent thi a model armed with a sword can force an opponent to re-roll his highest attack dice before the winner of the combat is determined. Models armed with two swords can force their opponent to re-roll one or two of his attack dice.
The swordsman doesn't have to parry if he doesn't want to. Though parries are useful it is possible an opponent may re-roll and get a better score. An opponent who rolls several dice can always pick his next highest score and use that to determine who won the combat rather than use the score of his re-rolled dice. Re-rolled dice can still produce fumbles or critical hits as described below. Two opposing models which both have parries cancel each other out - neither can force a re-roll!

Profiles:

Armour Saving Throw
Daemonic Aura

4+

Cannot be modified. If hit by a psychic attack, or by a force weapon, it receives no saving throw.

Wargear
Hellblade:

A hit from the Bloodletter causes D3 wounds instead of just 1. In addition, the axe adds +1 to the Bloodletters Strength in close combat. Allows the Bloodletter to Parry

Modifiers:

set hidden true
and
0 selections of Mark of Khorne in roster (recursive)
0 selections of Warp Banner in roster (recursive)
Used By (1)
Codex - Chaos(Catalogue)