Nurgle War Alter

(Unit)
Type: upgrade
Category: Support
Categories: Chaos, Support
LinkId: ccb7-e4f0-46d0-9fa8
Hidden: false
Costs: 345 pts

Constraints:

max: 1
Options (6)
Rules (6)
Divine Influence
Applies to all troops within 6" of the Nurgle War Altar.

Any Nurgle Daemons within 6" of the altar at the start of the Chaos player's turn have a 3+ daemonic save for the entire turn instead of the normal 4+ roll.

Any followers of Nurgle (Nurgle Space Marines or squads led by a Nurgle Champion) within 6" of the altar at the start of the Chaos player's turn roll on the table below. Just roll once and apply the results to all the followers within 6". The effects last for a complete turn; i.e.: until the end of the opponent's turn. 

D6	Effect
1	Troops can do nothing as they stand in holy reverence of the altar.
2	With their belief in Nurgle bolstered, troops can reroll any Ld tests.
3	Troops count as having Ld of 10.
4	Troops gain an additional +1 to attack strength in hand to hand combat.
5	Troops count as being frenzied.
6	Troops gain a +1 modifier to their Toughness.

If the War Altar is destroyed or the Priest is killed each individual Nurgle Daemon within 6" must pass a Ld test or be immediately banished back to the warp. For the remainder of the turn and the following turn, those Nurgle Daemons which survived this test only receive a 5+ Daemonic aura save. After this the save returns to normal. Nurgle troops within 6" must pass a break test (on their normal Ld) or will be broken.
Rancid Appendages
In hand to hand combat with the tank, attackers must roll under their Initiative characteristic to avoid the poisoned blades. If they pass the test they can attack the priest or the tank. If they fail the Initiative test they suffer an automatic strength 4 hit from the poisoned blades with an armour save at -1. They are pushed away from the tank and cannot attack this turn.
Nurgle's Rot
Any non-Nurgle aligned models (not vehicles) coming into contact with the tank (or hit by the blast) contract Nurgle's Rot. At the end of each turn roll on the Nurgle's Rot table below for each affected model. Armour saves do not apply unless it is enclosed armour such as Power armour, Terminator armour or Eldar Aspect armour. 

1-2	The disease is killed off by the immune system.
3-4	Disease dormant. No effect this turn. Roll again next turn.
5	Nurgle's Rot begins to spread. Lose 1 Wound. Roll again next turn if still alive.
6	Disease rampant. Lose D3 Wounds. Roll again next turn if still alive.
Attacking the War Alter
When you attack the War Altar in hand to hand combat you may choose to hit either the Leman Russ or High Priest Rancidguts. Attacks are worked out as normal except that Rancidguts may add an extra +1 to his combat score due to sitting on the Throne of Nurgle which is a lot higher than where the attackers will be.
Terror
See rulebook page 66- too long to describe
Nurgle War Altar Damage Table
1: Track*
2-3: Hull
4: Sponson*
5: Turret
6: Throne of Nurgle
*Hit the one nearest to Attacker
See datafax for damage table 1-5

6: If the shot hits the Throne of Nurgle then the blast has hit the throne's Conversion Field. If the shot gets through this energy field then it will strike the High Priest Rancidguts. Roll to wound him as normal. If the High Priest is killed the Throne of Nurgle will no longer provide protection from psychic powers from the psychic field.

Profiles:

Vehicle Slow SpeedCombat SpeedFast SpeedTypeCrewRam StrengthRam DamageRam Save ModfierFront ArmourSide/Rear Armour
Nurgle War Alter

4

8

16

Tracked

5 Nurgle Marines

8

D12

-5

17 23 18 26 Special

17 19 18 23 Special

Track Hull Sponson Weapon Turret Throne of Nurgle

Wargear
Ablative Armour:

Ignore the first penetrating hit. Further hits that penetrate count as normal. Hits from Shokk Attack guns or Graviton guns ignore ablative armour. Exposed crew members are not protected

Modifiers:

set hidden true
and
1- selections of Plague Marines in roster (recursive)
1- selections of Mark of Nurgle in roster (recursive)
Used By (1)
Codex - Chaos(Catalogue)