Kharn the Betrayer

(Unit)
Type: upgrade
Category: Characters
Categories: Chaos, Characters
LinkId: ae4c-8b58-adc8-cffa
Hidden: false
Costs: 217 pts
Options (3)
Rules (6)
Unstoppable Attack
Models in close combat with Kharn may not make any parries
Impetuous
Kharn's follow-up moves are increased to 4" instead of the usual 2"
Kharn as Commander
Kharn can only be the army commander if the force is worth 1000 points or less OR is compossed entirely of Khornze Bezerkers and daemons.
Frenzy
See rulebook page 67 - too long to describe
Immune to Psychology
Immune to all psychology. Cannot be affected by fear, terror, or any of the psychological factors in the Warhammer rulebook. They can also never be Broken
Furious Charge
Units with this rule triple their movement when they charge instead of doubling it. However, each model can only use this bonus if it allows it to get into close combat that turn. The tripled charge move may not be used by models that are not able to reach the enemy. This bonus also applies to any character model that has joined the unit, and who is on foot

Profiles:

Unit Unit TypeMWSBSSTWIALD
Kharn the Betrayer

Kharn

4

9

7

6

5

3(6)

7

3

10

Chaos Rewards
Blood Fury of Khorne:

6 Wounds (included in profile). If Kharn slays an enemy in close combat and there are no other enemy models within his follow-up move distance, he will attack the nearest model within 4" instead, even if it is a friendly model. Fight out the close combat in subsequent phases just as if Kharn belonged to the opposing player. If Kharn slays a model and there is an enemy within 4", he may move up to attack it next. But if there are no enemy models, he will attack the nearest model again.

Praise of Khorne:

May retake any failed armour save. Note that this reward will not work on any types of save other than armour saves

Armour Saving ThrowSpecial
Chaos Armour

2+

Used By (1)
Codex - Chaos(Catalogue)