Bloodthirster

(Entry)
Type: upgrade
EntryId: 6581-d932-f7f2-a99e
Hidden: false
Costs: 300 pts

Constraints:

max(roster): 1
Rules (1)
Fly
The model can fly using the same rules as a Jump Pack

Can move 18" in a straight line, or 12" if jumping a single story building. Remove a further 6" for each story higher.
+4" to charge move after landing

Further rules in Wargear book Pg. 71

Profiles:

Unit Unit TypeMWSBSSTWIALD
Bloodthirster

Bloodthirster

6

10

10

8

7

10

8

10

10

Wargear
Axe of Khorne:

A hit from the Axe of Khorne causes D3 wounds instead of just 1. In addition, the axe adds +1 to the Strength in close combat

Bloodthirster's Whip:

At the start of close combat, a Bloodthirster can make a special attack with the whip against 1 enemy model in base contact. The model targeted must roll under its Initiative to avoid the whip (a 6 always fails). If it fails to avoid the attack it takes a S8 hit with a -5 save modifier. The whip counts as an additional hand weapon giving the Bloodthirster an extra Attack dice

Armour Saving Throw
Bloodthirster Chaos Armour

3+ on 2D6

Still affected by modifiers unlike standard Daemonic Aura. However, Chaos Armour is not negated by force weapons or psychic attacks

Modifiers:

set pts 285
force is Daemon World
set hidden true
and
0 selections of Mark of Khorne in roster (recursive)
0 selections of Warp Banner in roster (recursive)
0 selections of Doombreed, Daemon Prince of Khorne in roster (recursive)
0 selections of Abaddon the Despoiler, Warmaster of Chaos in roster (recursive)