| Unit | Unit Type | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|---|
| Assassin | Assassin | 6 | 8 | 8 | 5 | 5 | 4 | 8 | 4 | 10 |
| Wargear |
|---|
| Spy Mask:
This enables the Assassin to fire at Hidden models with a -6 to hit modifier or detected models with a -3 to hit modifier. These to hit modifiers are in addition to any other for cover. movement. etc. |
| Stealth Suit:
If fired while in hiding, will not be spotted. Instead flip over the Hidden counter to show that he is only Detected. Does not stop visual detection. |
| Exitus Ammo:
May be used with pistol or rifle. Only 1 of each round may be used max per battle. Shield-Breaker: If the target is protected by a force field the field is automatically destroyed and may not be used for the rest of the battle. If the target has no force field it takes normal damage. Turbo-Penetrator: Has a -6 saving throw modifier and inflicts double damage. When rolling for armour penetration roll D6+5 Hellfire: Always wounds on a 2+ against living targets and causes D6 wounds. Does not affect daemonic creatures and does not splash like the Heavy Bolter shell |
| Weapon | Short range | Long Range | Short 'To Hit’ | Long 'To Hit’ | Strength | Damage | Save Modifier | Armour Penetration | Special |
|---|---|---|---|---|---|---|---|---|---|
| Exitus Longrifle | 18 | 36 | +1 | +1 | 5 | 1 | -3 | D+5 | |
| Exitus Pistol | 6 | 12 | +2 | -1 | 5 | 1 | -3 | D6+5 | Close Combat |