.Teleport Squad (Increases points 50%)

(Entry)
Type: upgrade
EntryId: 55d8-238b-66f4-e967
Hidden: false

Constraints:

max: 1
Rules (1)
Teleport
To teleport a squad, place one model from the squad on the table where you wish it to be teleported. Roll a Scatter Die and 2D10. A double 1 means the whole squad has been lost in the warp. Otherwise, the model is moved in the direction of the arrow the number of inches rolled on the 2D10. If the model is moved off the edge of the table by this scatter, the attempt has failed and
the squad must try again next turn. If the model ends up in a building or other solid matter, roll for deviation again
from that point. Once the first model has been deviated, the rest of the squad can be placed anywhere within 2” of it.
Teleported models can shoot and fight in on the turn they arrive, but do not count as charging if they
teleport directly into base-to-base contact with enemy models. Troops that have paid the points cost to teleport into a
battle may teleport out again during the owning player‘s turn. The squad is simply removed from the table during
the player‘s movement phase and may not return later in the game.