Psychic tendril

(Entry)
Type: upgrade
Categories: Psychic Weapon
EntryId: c102-d98b-dc50-5b53
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (3)
Melta
This ability always takes the form **[MELTA X]**. Each time a model makes an attack with a **[MELTA]** weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add **X** to that weapon’s **D** characteristic. 
***Example:** A model targets a unit that is within half range of a **[MELTA 2]** weapon with a **D** characteristic of D6. While resolving those attacks, that weapon has a **D** characteristic of **D6+2**.
Blast
Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*
Psychic
Each time an attack is made with a **[PSYCHIC]** weapon, you can ignore any or all modifiers to that attack’s **BS** or **WS** characteristic and any or all modifiers to the **hit roll**. Attacks made with **[PSYCHIC]** weapons are known as **psychic attacks** (this can be important for the triggering of other rules).

Profiles:

Ranged Weapons RangeABSSAPDKeywords
➤ Psychic tendril - neuroparasite

18"

2

2+

8

-2

D3

Precision, Psychic

➤ Psychic tendril - neurolance

18"

2

2+

12

-3

D6

Melta 2, Psychic

➤ Psychic tendril - neuroblast

18"

2D6

2+

6

-2

1

Blast, Psychic