Broodlord

(Unit)
Type:

model

Category:

Character

Categories:

Infantry, Character, Psyker, Broodlord, Faction: Tyranids, Great Devourer, Vanguard Invader, Synapse, Leader

EntryId:

b86a-b38a-380c-483d

Hidden:

false

Costs: 80 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (3)
Enhancements:
Biotide Enhancements:
Biotide Enhancements:
Breaching Operation Enhancements:
Cult Unveiled Enhancements:
Genespawn Onslaught Enhancements:
Heroes of the Uprising Enhancements:
Purestrain Broodswarm Enhancements:
Tyranid Attack Enhancements:
Vanguard Onslaught Enhancements:
Warrior Bioform Onslaught Enhancements:
Xenocult Masses Enhancements:
Rules (4)
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Synapse
If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army:
▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6.
▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Shadow in the Warp
If your Army Faction is **TYRANIDS**, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle‑shock test. Each time an enemy unit takes such a Battle‑shock test, if it is within 6" of one or more **SYNAPSE** units from your army, subtract 1 from that test.
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.

Profiles:

Unit MTSvWLDOCInSv
Broodlord

8"

5

4+

6

7+

1

4+

Abilities
Vicious Insight:

While this model is leading a unit, weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.

Hypnotic Gaze (Psychic):

At the start of the Fight phase, select one enemy unit within Engagement Range of this model. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Leader:

This model can be attached to the following unit:

  • Genestealers

Modifiers:

append Keywords Devastating Wounds unless Devastating Wounds in self.entries.group.recursive.associations.profiles.Melee Weapons
1+ associations of any in self
append annotation Vicious Insight in self.entries.group.recursive.associations.profiles.Melee Weapons
1+ associations of any in self
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
and
0 selections of Infestation Swarm in force (recursive)
set max(force) 1
and
1+ selections of Infestation Swarm in force (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)
Xenos - Tyranids(Catalogue)

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