Toxinjecter harpoon

(Entry)
Type: upgrade
Categories: Extra Attacks Weapon
EntryId: 50f3-6a18-bc71-2a59
Hidden: false

Constraints:

min: 1
max: 1
Options (1)
Rules (2)
Harpooned
After the bearer has shot with this weapon, select one enemy MONSTER or VEHICLE unit hit by one or more of those attacks. Until the end of the turn, each time the bearer selects that unit as a target of a charge, add 2 to the Charge roll
Extra Attacks
Each time a unit containing one or more models with an **[EXTRA ATTACKS]** weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: 
- All of that model’s **[EXTRA ATTACKS]** weapons. 
- One of that model’s other melee weapons, if possible.

Profiles:

Melee Weapons RangeAWSSAPDKeywords
Toxinjecter Harpoon

Melee

4

2+

12

-3

D6+1

Extra Attacks

Ranged Weapons RangeABSSAPDKeywords
Toxinjecter Harpoon

12"

2

2+

12

-3

D6+1

Harpooned