Tyranid Prime with Lash Whip

(Unit)
Type:

model

Category:

Character

Categories:

Infantry, Character, Faction: Tyranids, Great Devourer, Synapse, Tyranid Prime with Lash Whip, Leader

LinkId:

3440-3278-5d39-b10f

Hidden:

false

Costs: 75 pts

Constraints:

max(self): 6
max(self): 0
max(force): 3
Options (3)
Enhancements:
Biotide Enhancements:
Biotide Enhancements:
Breaching Operation Enhancements:
Cult Unveiled Enhancements:
Genespawn Onslaught Enhancements:
Heroes of the Uprising Enhancements:
Purestrain Broodswarm Enhancements:
Tyranid Attack Enhancements:
Vanguard Onslaught Enhancements:
Warrior Bioform Onslaught Enhancements:
Xenocult Masses Enhancements:
Rules (4)
Synapse
If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army:
▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6.
▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack.
Shadow in the Warp
If your Army Faction is **TYRANIDS**, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle‑shock test. Each time an enemy unit takes such a Battle‑shock test, if it is within 6" of one or more **SYNAPSE** units from your army, subtract 1 from that test.
Sustained Hits
This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.

Profiles:

Unit MTSvWLDOCInSv
Tyranid Prime with Lash Whip

10"

5

3+

6

7+

1

Abilities
Alpha Warrior:

Weapons equipped by models in this model’s unit have the [SUSTAINED HITS 1] ability.

Aggressive Leader‑beast:

In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed by those attacks, this unit can make a surge move of up to D6".

Leader:

This model can be attached to the following unit:

  • Hormagaunts
  • Termagants
  • Tyranid Warriors with Melee Bio-weapons
  • Tyranid Warriors with Ranged Bio-weapons

Modifiers:

append Keywords Sustained Hits 1 unless Sustained Hits 1 in self.entries.group.recursive.associations.profiles.Ranged Weapons
1+ associations of any in self
append Keywords Sustained Hits 1 unless Sustained Hits 1 in self.entries.recursive.profiles.Ranged Weapons
append Keywords Sustained Hits 1 unless Sustained Hits 1 in self.entries.group.recursive.associations.profiles.Melee Weapons
1+ associations of any in self
append Keywords Sustained Hits 1 unless Sustained Hits 1 in self.entries.recursive.profiles.Melee Weapons
append annotation Alpha Warrior unless Alpha Warrior in self.entries.group.recursive.associations.profiles.Melee Weapons
1+ associations of any in self
append annotation Alpha Warrior unless Alpha Warrior in self.entries.group.recursive.associations.profiles.Ranged Weapons
1+ associations of any in self
append annotation Alpha Warrior unless Alpha Warrior in self.entries.recursive.profiles.Melee Weapons
append annotation Alpha Warrior unless Alpha Warrior in self.entries.recursive.profiles.Ranged Weapons
append annotation Warrior Bioform Onslaught in root-entry.self.entries.recursive.profiles.Unit
1+ selections of Warrior Bioform Onslaught in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set InSv 5+ in root-entry.self.entries.recursive.profiles.Unit
1+ selections of Warrior Bioform Onslaught in force (recursive)
set hidden true
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)
Xenos - Tyranids(Catalogue)

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