Ion cannon

(Entry)
Type: upgrade
EntryId: fa79-3ad1-a29b-e16e
Hidden: false

Constraints:

max: 6
min: 6
Options (1)
Rules (2)
Blast
Each time you gather attack dice for a **[BLAST]** weapon, add one additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form **[BLAST X]**, each time you gather **attack dice** for such a weapon, add **X** additional **attack dice** for every five models that were in the target unit in the Select Targets step (rounding down) instead. 
***Example:** If a **[BLAST 2]** weapon with an **A** characteristic of 3 targets a unit containing 12 models, you would gather four additional **attack dice** for that weapon (for a total of seven for that weapon).*
Hazardous
Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.

Profiles:

Ranged Weapons RangeABSSAPDKeywords
➤ Ion cannon - standard

60"

D6+3

4+

7

-1

2

Blast

➤ Ion cannon - overcharge

60"

D6+3

4+

8

-2

3

Blast, Hazardous