Kroot Carnivores

(Unit)
Type: unit
Category: Infantry
Categories: Infantry, Grenades, Kroot, Carnivores, Faction: T'au Empire
LinkId: f28d-8724-b42c-cf62
Hidden: false
Costs: 65 pts

Constraints:

max(self): 3
max(self): 0
max(force): 3
Options (4)
Crusade:
Battle Honours:
Battle Traits:
Crusade Relics:
Codex Crusade Relics:
White Dwarf Crusade Relics:
Legendary Relics:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Long-quill:
Rules (2)
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move** (see below). 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).

Profiles:

Unit MTSvWLDOCInSv
Kroot Carnivores

7"

3

6+

1

7+

2

Abilities
Fieldcraft:

At the end of the your Command phase, if this unit within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

Bodyguard:

If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one, provided those Leaders are not duplicates (e.g. you cannot attach two WAR SHAPERS to this unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.

Harnessed Alien Instincts:

In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is prey‑marked:

  • While a unit is prey‑marked, that unit has +3" detection range.

Modifiers:

add category Battleline
1+ selections of Kroot Hunting Pack in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set pts 130
11+ selections of model in Kroot Carnivores (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 1
and
1+ selections of Starfire Cadre in force (recursive)
set max(force) 2
and
0 selections of Kroot Hunting Pack in force (recursive)
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
set max(force) 3
and
1+ selections of Kroot Raiding Party in force (recursive)
set max(force) 4
and
1+ selections of Kroot Hunting Pack in force (recursive)
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
set max(force) 6
and
1+ selections of Kroot Hunting Pack in force (recursive)
0 selections of 1. Incursion (1000 Point limit) in roster (recursive)
set-primary category Battleline
1+ selections of Kroot Hunting Pack in force (recursive)
Used By (1)