Ion rifle

(Entry)
Type: upgrade
Categories: Ranged Weapon
EntryId: b039-a868-9897-3c1d
Hidden: false

Constraints:

max: 1
Options (1)
Rules (2)
Hazardous
Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.
Heavy
In your Shooting phase, each time an attack is made with a **[HEAVY]** weapon, add 1 to the **hit roll** if all of the following apply to the attacking unit: 
- That unit is **unengaged**. 
- That unit was not set up on the battlefield this turn. 
- No model in that unit has moved more than 3" this turn.

Profiles:

Ranged Weapons RangeABSSAPDKeywords
➤ Ion rifle - standard

30"

3

4+

7

-1

1

Heavy

➤ Ion rifle - overcharge

30"

3

4+

8

-2

2

Hazardous, Heavy

Modifiers:

set max 3
1+ selections of Broadside Battlesuit in parent