Root-carved Weapons

(Entry)
Type: upgrade
EntryId: 9a57-b814-5b96-54f9
Hidden: false
Costs: 10 pts1 Enhancements

Constraints:

max(roster): 1
Rules (2)
Devastating Wounds
Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
**Example: An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*
Precision
While resolving attacks made with one or more **[PRECISION]** weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more **CHARACTER** models **visible** to one or more of the attacking models, the active player can select one allocation group that contains one of those **visible CHARACTER** models. If they do, until those attacks are resolved, or until that **CHARACTER** group is **destroyed** (whichever happens first), that **CHARACTER** group is the current allocation group.

Profiles:

Abilities
Root-carved Weapons:

Kroot War Shaper model only. All weapons equipped by the bearer have the [PRECISION] and [DEVASTATING WOUNDS] abilities.

Modifiers:

set hidden true
or
or
parent is not Kroot
parent is not War Shaper
and
1+ selections of Root-carved Weapons in roster (recursive)
0 selections of Root-carved Weapons in parent (recursive)