TX42 Piranha [Legends]

(Unit)
Type: model
Category: Vehicle
Categories: Vehicle, Fly, Faction: T'au Empire, TX42 Piranha, Non-Kroot, Frame
EntryId: 934d-30ac-34a3-f113
Hidden: false
Costs: 60 pts

Constraints:

max(self): 3
max(self): 0
max(force): 3
Options (2)
Crusade:
Battle Honours:
Battle Traits:
Crusade Relics:
Codex Crusade Relics:
White Dwarf Crusade Relics:
Legendary Relics:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
Rules (3)
Deadly Demise
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). 
***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an **emergency disembark move**. Then the roll is made for the **Deadly Demise** ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.*
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move** (see below). 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
For The Greater Good
If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.

During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.

Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.

Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability.

Profiles:

Unit MTSvWLDOCInSv
TX42 Piranha

14"

7

4+

7

7+

2

Abilities
Outflank:

When this unit arrives from Strategic Reserves, it can be set up within your opponent’s deployment zone (all other restrictions still apply).

Modifiers:

add category Docked Vehicle
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
append annotation Docked Vehicle
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
append annotation Docked Vehicle in self.entries.recursive.profiles.Unit
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
append annotation Docked Vehicle in self.entries.recursive.profiles.Unit
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set M - in self.entries.recursive.profiles.Unit
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
set hidden true
0 selections of Show Legends in roster (recursive)
set hidden true
and
0 selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 1
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)