Aun'shi [Legends]

(Unit)
Type:

model

Category:

Epic Hero

Categories:

Character, Infantry, Ethereal, Faction: T'au Empire, Aun'shi, Epic Hero, Non-Kroot, Leader

EntryId:

8407-585b-76d2-72f3

Hidden:

false

Costs: 50 pts

Constraints:

max(roster): 1
Options (2)
Rules (4)
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Devastating Wounds
Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. 
**Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. 
***Example:** An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D** characteristic of 3 results in a **critical wound** against an Intercessor Squad, so inflicts 3 **mortal wounds**. The first 2 **mortal wounds** are sufficient to **destroy** 1 Intercessor model, so the remaining **mortal wound** is lost.*
Precision
While resolving attacks made with one or more **[PRECISION]** weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more **CHARACTER** models **visible** to one or more of the attacking models, the active player can select one allocation group that contains one of those **visible CHARACTER** models. If they do, until those attacks are resolved, or until that **CHARACTER** group is **destroyed** (whichever happens first), that **CHARACTER** group is the current allocation group.
Sustained Hits
This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example:** An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).*

Profiles:

Unit MTSvWLDOCInSv
Aun'shi

6"

3

6+

3

7+

1

5+

Abilities
Inspirational Defiance:

While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.

Leader:

This model can be attached to the following units:

  • BREACHER TEAM
  • KROOT CARNIVORES
  • KROOT FARSTALKERS
  • STRIKE TEAM
Martial Warrior:

Each time this model is selected to fight, select one of the following abilities to be active while resolving those attacks:

  • Direct Grace: Fidelity has the [PRECISION] ability.
  • Forceful Strike: Fidelity has the [DEVASTATING WOUNDS] ability.
  • Whirling Stance: Fidelity has the [SUSTAINED HITS 2] ability instead of [SUSTAINED HITS 1].

Modifiers:

add error Cannot take COMMANDER FARSIGHT and an ETHEREAL in the same army.
and
force is not Crusade Force
1+ selections of Commander Farsight in force (recursive)
append annotation Inspirational Defiance in self.entries.group.recursive.associations.profiles.Unit
1+ associations of any in self
increment OC 1 in self.entries.group.recursive.associations.profiles.Unit
1+ associations of any in self
set hidden true
or
0 selections of Show Legends in roster (recursive)
Used By (1)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 11th Edition and many more games.

Try the builder