Kinband Champion [Crucible]

(Unit)
Type:

model

Category:

Character

Categories:

Character, Infantry, Crucible, Faction: T'au Empire, Kroot, Kinband Champion, Leader

LinkId:

8194-228c-4a39-6599

Hidden:

false

Costs: 55 pts

Constraints:

max(self): 0
max(self): 6
max(force): 3
Options (4)
Rules (5)
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
Leader
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it. Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Crucible
A **^^Character^^** created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.
Scouts
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: 
- If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. 
- If that unit is wholly within your deployment zone, it can make a **scout move**. 
- If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** can make a **scout move**.
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.

Profiles:

Unit MTSvWLDOCInSv
Kinband Champion

7"

3

6+

3

7+

1

Abilities
Leader:

This model can be attached to the following units:

  • Kroot Carnivores
  • Kroot Farstalkers
War Leader:

Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

Harnessed Alien Instincts:

In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is prey‑marked:

  • While a unit is prey‑marked, that unit has +3" detection range.

Modifiers:

append Keywords Sustained Hits 1 in self.entries.group.recursive.profiles.Melee Weapons
and
1+ associations of any in self
1+ selections of Ritual Butchery in self (recursive)
append annotation Ritual Butchery in self.entries.group.recursive.profiles.Melee Weapons
and
1+ associations of any in self
1+ selections of Ritual Butchery in self (recursive)
append annotation Skirmish Fighters unless Skirmish Fighters in self.entries.recursive.profiles.Unit
1+ selections of Kroot Hunting Pack in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
decrement pts 10
3+ selections of Weapons in self (recursive)
increment pts 5
3+ selections of Weapons in self (recursive)
repeat for every 1 selections of Weapons in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set InSv 6+* / 5+* in self.entries.recursive.profiles.Unit
1+ selections of Kroot Hunting Pack in force (recursive)
set hidden true
0 selections of Show Crucible Characters in roster (recursive)
set hidden true
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)

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