XV9 Hazard Battlesuits [Legends]

(Unit)
Type: unit
Category: Vehicle
Categories: Vehicle, Walker, Fly, XV9 Hazard, Battlesuit, Faction: T'au Empire, Non-Kroot
LinkId: 71cb-df20-abc6-3871
Hidden: false

Constraints:

max(self): 3
max(self): 0
max(force): 3
Options (2)
Crusade:
Battle Honours:
Battle Traits:
Crusade Relics:
Codex Crusade Relics:
White Dwarf Crusade Relics:
Legendary Relics:
Pariah Nexus Blackstone Upgrades:
Weapon Modifications:
XV9 Hazard Battlesuits:
Rules (2)
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
For The Greater Good
If your Army Faction is **T’AU EMPIRE**, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.

During your Shooting phase, for each Observer unit from your army that has not been selected to shoot this phase and is eligible to shoot (excluding **FORTIFICATION** and Battle-shocked units) select one enemy unit that is visible to be marked as their Spotted unit until the end of the phase. Each enemy unit can only be marked as a Spotted unit once per phase.

Units from your army with the For the Greater Good ability (excluding Observer units) are Guided units while targeting one or more Spotted units.

Until the end of the phase, each time a model from your army in a Guided unit makes an attack that targets a Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if the Spotted unit was marked by an Observer unit that has the Markerlight keyword, that attack has the **[IGNORES COVER]** ability.

Profiles:

Abilities
Photon Casters:

In your Shooting phase, after this unit has shot, if an enemy Infantry unit was hit by one or more of those attacks, until the end of your opponent’s next turn, that enemy unit is stunned. While a unit is stunned, subtract 2 from that unit’s Move characteristic, and subtract 2 from Advance and Charge rolls made for that unit.

Modifiers:

add category Docked Vehicle
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
append annotation Docked Vehicle
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
append annotation Docked Vehicle in self.entries.recursive.profiles.Unit
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ forces of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
append name (Legendary)
51+ selections of Experience Points in self (recursive)
increment max Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
repeat for every 1 selections of Weapon Modifications in self (recursive)
set M - in self.entries.recursive.profiles.Unit
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
set hidden true
0 selections of Show Legends in roster (recursive)
set hidden true
and
0 selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
set max Crusade: Battle Honours(self) 6
1+ selections of Legendary Veterans in self (recursive)
set max(force) 1
1+ selections of Narrative Mission: Seize the Engine Dock (Defender) in force (recursive)
set max(force) 2
1+ selections of 1. Incursion (1000 Point limit) in roster (recursive)
Used By (1)